Video game

Streaming forever changed the music business. Are video games next? – NBCNews.com


Gamers, media and industry executives descended on Los Angeles last week for the Electronics Entertainment Expo, more commonly known as E3, the video-game industry’s largest trade event. New games were on display and there was a lot of excitement over a new generation of consoles from Xbox and Playstation. But one of the biggest topics of the week was the potential represented by streaming technology.

After having reduced the barriers to digital music, turning declining music-industry revenue into three years of growth and making movies and TV so easy to watch online that cable cutting has accelerated and piracy declined, streaming is now coming for video games — and it could seriously change how and where we play.

For decades, consoles have determined many players’ access to games. But with the advent of streaming services, the console cycle may not matter as much. Just as Netflix, Amazon Prime and other streaming video services compete primarily with great content, the companies launching game streaming services will be further incentivized to produce fantastic immersive experiences to attract players to their offering.

For decades, consoles have determined many players’ access to games. But with the advent of streaming services, the console cycle may not matter as much.

The Nintendo Wii and smartphones introduced millions to casual gaming, while YouTube and Twitch — owned by Google and Amazon, respectively — allowed people to upload or livestream their gaming experiences for millions more to watch. Up until now, people haven’t been able to play games without good enough hardware, but soon they’ll be able to play whatever they want, whenever they want and wherever they want, as long as they have a good internet connection.

Sony and Microsoft, the makers of Playstation and Xbox, are preparing for this future. Sony’s Playstation Now service, launched in 2015, has around 700,000 subscribers paying $10 per month for access to close to 800 games that can be streamed to Windows PCs or Playstation 4. Sony is pursuing a Netflix model where people pay a monthly fee to access a large library of games, which it intends to expand as it prepares to launch its next console.

Microsoft, on the other hand, has a subscription service called Game Pass, but it has less than half the number of games as Playstation and doesn’t allow streaming; players have to download the game to their console or PC. However, it is planning a slow rollout of its own streaming service called “Project xCloud” in October that will eventually be available on Xbox, PC, mobile platforms and possibly even the Nintendo Switch. Microsoft says xCloud “has the technical capability to stream more than 3,500 games,” but that doesn’t mean it’ll have that many games at launch.



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