Gaming

Overwatch patch notes for Summer Games 2019 event LIVE


Today’s new Overwatch update is out now and brings some big changes to the game on PS4, Xbox One and PC.

The most significant change of all is the surprise release of the Summer Games event, complete with new skins.

But not only can you unlock old and new outfits via Loot Boxes, but you can also earn cosmetic rewards through Weekly Challenges.

These will be available to complete over the three-week event and provide a new way to earn items.

The Summer Games is a big part of today’s update, but Blizzard has also made some other changes too.

While there have been no tweaks made to existing heroes, the Overwatch Workshop has seen a notable number of bugfixes released today.

These can be found in the official Overwatch patch notes, which have been helpfully shared by Blizzard.

The Workshop has also seen a number of updates made to it and most of are connected to improving server performance.

Blizzard has given gamers new tools to keep an eye on server performance while scripting, making it easier to work out ongoing issues.

You can read about all the big changes below in the official Overwatch July 16 patch notes:

WORKSHOP UPDATES

General

  • Added the ability for scripters to measure the server performance of the current game instance.
    • Three new values make this possible:
      • Server Load – Provides a percentage representing the CPU load of the current game instance.
      • Server Load Average – Provides a percentage representing the average CPU load of the current game instance over the last two seconds.
      • Server Load Peak – Provides a percentage representing the highest CPU load of the current game instance over the last two seconds.
    • As these numbers approach or exceed 100, it becomes increasingly likely that the game instance will be shut down because it is consuming too many resources.
    • A new preset example displays these values as HUD text in the upper-left corner of the screen. The rule in the preset can be copied into other scripts to help identify performance problem areas.
  • When a game instance shuts down due to excessive Workshop script load, a new error message is displayed in the chat window (instead of the “unexpected error” message).
  • Additional strings added.



READ SOURCE

Leave a Reply

This website uses cookies. By continuing to use this site, you accept our use of cookies.