Video game

Loot boxes and the convergence of video games and gambling – The Lancet


The lines between video games and gambling have blurred over the past decade. The most prominent example of this overlap is loot boxes: items or rewards in video games that are paid for with real-world money but contain randomised contents whose value is unclear at the time of purchase.

Loot boxes are enormously profitable for video game companies. Some players report spending many hundreds of US dollars each month on them.

  • Drummond A
  • Sauer JD
  • Hall LC
Loot box limit-setting: a potential policy to protect video game users with gambling problems?.