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League of Legends Teamfight Tactics 9.14 update patch notes revealed by Riot Games


League of Legends patch notes for Teamfight Tactics update 9.14 have been revealed by Riot Games.

The latest Teamfight Tactics update brings with it major new features such as Twisted Fate and the ranked beta season.

Introducing the patch notes, ‘Riot Beernana’ said: “This first official patch week we have a whole host of changes.

“First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs.

“Then, if you’re the competitive type, get ready to start climbing because the ranked Beta Season is coming and as they say, ‘RNG is a ladder’.

“Finally, a minion or monster will now drop gold in the event that you do not get any items from a PvE round.”

You can find the patch notes for the latest League of Legends Teamfight Tactics update below…

LEAGUE OF LEGENDS TEAMFIGHT TACTICS UPDATE 9.14 PATCH NOTES

NEW

Twisted Fate

COST 2g

TRAITS Pirate, Sorcerer

ABILITY Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)

Ranked

FROM IRON TO CHALLENGER Teamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.

SYSTEMS

Attack Speed Changes

We’ve changed all champions’ attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion’s base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.

Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.

Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

XP to 9: 70 ⇒ 64

Ability Targeting

Abilities that target low health champions now determine “lowest health” by HP percentage instead of total HP

Shop

When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

Added “Streak” indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths

Added a combat recap so you can see how much damage each champion deals each round.

Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click

TRAITS

Demon

Mana burn chance: 40/60/80% ⇒ 25/50/85%

Elementalist

Golem health: 3000 ⇒ 2500

Golem Attack damage: 200 ⇒ 100

Guardian

Armor buff: Stacks up to 2 times ⇒ Stacks any number of times

Gunslinger

Improved visualization of Gunslinger AoE attacks

Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds

Extra Units Hit: 1/all ⇒ 1/2

Pirate

Average gold per chest: 2 ⇒ 1.6

Shapeshifter

Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.

Transform health gain: 100% ⇒ 60%

Wild

Attack speed per stack: 7% ⇒ 8%



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