AMA recently published a detailed study of over 180+ pages in its database on ‘Video Games’ market covering interesting aspects of market with supporting development scenario ranging from 2013-2025. The study not just provides market size break-up by revenue and volume* for potential countries and important business segments but also commentary on trending factors, growth drivers. Profiled players in study from the coverage used under bottom-up approach are EA (United States),Vivendi (United States),Ubisoft (France),Microsoft (United States),Nintendo (Japan),Sony Interactive Entertainment (Japan),Konami (Japan,Capcom (Japan),Square Enix (Japan),SEGA (Japan),Bandai Namco (Japan)
A video game is refer as the computer game, which is designed primarily for the entertainment purposes. A video game console is termed as the electronic machine that is designed to play the video display and a normal games such as a television or computer monitor is the primary feedback device, while the main input device is a controller, and the types of controller are keyboard, mouse, game pad, joystick, paddle, or any other device which are designed for gaming that is able to receive input
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Market Segmentation
by Type (PC, PlayStation 4, Xbox, Other), Application (Education, Entertainment, Electronic Sports, Other), Outlook (Online, Offline)
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What’s Trending in Market:
Adoption of Video Games in the Vertical of Academia, As It Facilitates Cognitive Growth and Skill Development
Emergence of Virtual Reality (VR) Headsets Has Significantly Impacted the Market Owing To the Immersive Gaming Experience They Offer
Growth Drivers: Development in the Technology of Gaming Hardware and Software Are Anticipated To Accelerate the Market
Certain Advancement of Virtual Reality and Augmented Reality Is Accelerating the Market
Restraints: Rising Online Piracy By Using Torrents And Other Software Is Anticipated To Pose A Threat To Market Expansion
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Country level Break-up includes:
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Spain, Italy, Netherlands, Switzerland, Nordic, Others)
Asia-Pacific (Japan, China, Australia, India, Taiwan, South Korea, Middle East & Africa, Others)
Table of Contents
Global Video Games Market Research Report
Chapter 1 Global Video Games Market Overview
Chapter 2 Global Economic Impact on Industry
Chapter 3 Global Market Competition by Manufacturers
Chapter 4 Global Productions, Revenue (Value) by Region
Chapter 5 Global Supplies (Production), Consumption, Export, Import by Regions
Chapter 6 Global Productions, Revenue (Value), Price Trend by Type
Chapter 7 Global Market Analysis by Application
Chapter 8 Manufacturing Cost Analysis
Chapter 9 Industrial Chain, Sourcing Strategy and Downstream Buyers
Chapter 10 Marketing Strategy Analysis, Distributors/Traders
Chapter 11 Market Effect Factors Analysis
Chapter 12 Global Video Games Market Forecast
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