I’ve certainly had problems in the past with staff who were on lower salaries but performing what are integral parts of the operation.
Generally, it’s the people who are in the operational parts so it’s the people who are running the office, it’s people who are running the infrastructure around game development.
Those salaries can be below those thresholds that have been set and that can certainly cause issues …
It’s a political decision that has to be taken and we have to run with whatever is decided and obviously we would do that but given the choice, we would like to be able to choose from the widest talent pool, with the least friction possible, which is what we believe we have now.