Credit: lolesports/Riot Games
Model of Consistency
Many games have come and gone this year, and Fortnite has been affected by the entry of games like Apex Legends and Grand Theft Auto. But one game’s viewership has remained firmly entrenched. League of Legends hasn’t been the most-watched title every week, but over the course of February and March, Riot Games’ esport has averaged more than 20M hours watched a week.
LoL has also only recorded fewer than 20M hours watched in a week two times since the beginning of February. Despite games like Apex Legends and Grand Theft Auto V causing sways in viewership for Fortnite, LoL’s consistency has shown just how dedicated its audience is to the title as opposed to the influencers who may or may not play it.
With the Overwatch League taking a break in action this past week, the title not only failed to make the top 10, but it also barely managed to crack into the top 15 with just 2.4M hours watched.
While some titles like Counter-Strike: Global Offensive and Dota 2 are known for their reliance on esports events to generate competitive viewership numbers, Overwatch has become the model for esports dependence on Twitch.
Outside of the weeks where OWL competition has taken place, the game’s marketplace for influencers has proven that it can’t carry the title to notable viewership this year.
Do You Believe in Magic?
Magic: The Gathering’s Twitch channel generated top-10 level viewership over the weekend due to an MTG Arena tournament that took place at PAX East in Boston, but the title failed to crack the top 10 chart for content with 3M hours watched.
Meanwhile, Blizzard Entertainment’s Hearthstone , a rival online card game, produced more viewership with 3.3M hours watched despite no significant esports event taking place outside of a few online qualification events nor was any new card set released. The game’s viewership was largely driven by the usual suspects known to stream the game as a part of their personality stream.