When The Outer Worlds first launched, it came with a problem that seems to be ever-more-frequent in modern games: absolutely tiny text. Not only did this mean everyone had to sit an inch away from their screens, but it wasn’t accessible for those with visual impairments – and many critics and community members raised it as an issue.
Mercifully, a bigger text mode was introduced via a patch in November last year, and now a more permanent solution is about to arrive.
As shared by user interface programmer Nate McDorman, Obsidian will soon introduce a way for players to scale the font to whatever size they please. Seems like it includes an extra large option that’s easy on the eyes.
I can finally say that I’ve spent the last 3 months getting FONT SCALING into @OuterWorlds! You can get your hands on it very soon! I’m about to drop some GIFs of my work in game! pic.twitter.com/oVweRmg6Bt
— Nate (@NateElCabro) March 4, 2020
The text scaling arrives on all platforms in patch 1.3, due later this week, which also introduces limited ultrawide support and UI improvements such as multi-quest map tracking. As for the feature’s arrival on Switch, text scaling will likely come as a day-one patch for physical cartridges. Although, thanks to a delay caused by the coronavirus, we still don’t know exactly when that will be.