Esports

Riot Games to Create Governing Body for Collegiate League of Legends Esports


Riot Games is creating a stand-alone governing body for collegiate League of Legends Database-Link-e1521645463907 esports, according to a source. The move comes weeks after the NCAA BOG (Board of Governors) decided not to establish a framework for esports governance, and further entrenches the precedent that game publishers, not the NCAA or other third parties, will control college esports.

Riot’s new governing body will remain wholly owned and controlled by the company. However, it will be structured as a separate division in the same way that its 13 pro leagues are, including the LCS Database-Link-e1521645463907 (in the U.S.) and the LEC Database-Link-e1521645463907 (Europe). The governing body will have different challenges from the pro leagues though, the source said.

The pro esports leagues involve freestanding, independently capitalized team businesses that control their own rights and assets. But a mature college esports scene will require buy-in from schools, their campus constituencies and conferences and coordination across bureaucracies. The new governing body will be charged with navigating those relationships. A key feature will be an external advisory board made up of college sports and higher education experts, the source said.

Related Article: NCAA Votes to Not Govern Collegiate Esports

NCAA Tables The Topic

 

The NCAA BOG during an April 30 meeting voted unanimously to table esports for an indefinite period, after tying, 6-6, on a vote to proceed with developing an esports plan. There were always fundamental challenges. Conference commissioners and ADs were skeptical that esports qualified as an athletic endeavor, while the esports community was resistant to NCAA amateurism laws, which would have restricted players’ ability to win prize money or earn ad revenue or donations through online streaming.

At the SBJ Intercollegiate Athletics Forum in December, NCAA President Mark Emmert said developing a strategy for esports was one of his most pressing priorities and that he had targeted the end of ’19 to establish a position on esports. The board came to a resolution much sooner.


Ben Fischer and Michael Smith are staff writers for SportsBusiness Daily, where this article first appeared.





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