The second issue of our newly rebranded MCV/DEVELOP is out today – you can read it for free here.
Our theme for this month’s issue is outsourcing – so naturally we lead with an interview with Keyword Studio’s Andrew Day, who talks to us about what an increasingly decentralised development model might mean for the industry at large.
Continuing the outsourcing theme, we also reach out to a number of industry figures about the future of external development – or ‘XDev’, about its inevitable rise in the era of complicated live-service titles, and advice on how to better incorporate XDev services into your project.
We also talk to CD Projekt Red about the upcoming Cyberpunk 2077, Journey creator Thatgamecompany talks to us about entering the free to play space with Sky: Children of the Light and mobile developer Madfinger Games discusses monetisation in Shadowgun: Legends and taking on Call of Duty.
Additionally, publisher Good Shepherd explains its new approach to licensed game titles following John Wick Hex, we celebrate 20 years of GameMaker with creator Mark Overmars and YoYo Games general manager Stuart Poole, and Virtuos Games talks to us about updating Assassin’s Creed 3: Liberation for modern consoles. Finally, Night School Studio’s Sean Krankel looks back on the development of their breakout title, Oxenfree.
Plus there’s coverage of events from around the industry, development regulars and our Final Boss, which this month is Sumo Digital’s Gary Dunn.
The latest digital edition can be read here for free (and is embedded below) and here are the full contents of this month’s issue: