Gaming

Games Inbox: FIFA 20 demo review, Project Resistance apathy, and NieR: Automata 2



Blazing Chrome is an exemplary run ‘n’ gun shooter. I’ve spent around 10 hours on this throwback treat, so far, and it has lived up to all the hopes and commendation, and then some. It’s a pure joy to play.

Everything from its pixel art, music, and sound effects, to its controls, challenge, weapon systems, enemy and boss design/variety, and level design is exquisite and near perfectly judged as far as I’m concerned. The reverence for the game’s inspirations is almost palpable at times – there’s a precision and faithfulness in Blazing Chrome’s classical execution that I find rather majestic.

If you have a fondness for the Contras, Metal Slugs, Gunstar Heroes, Alien Soldier, even the Mega Man and Space Harrier series, or just great retro experiences in general, then JoyMasher’s masterful effort is an essential purchase.

Additionally, I admire the little details that increase the game’s replay value, like the unlockable characters and difficulty, mirror and boss rush modes, online scoreboard, and the much appreciated CRT filters for that extra retro visual authenticity.

What’s more, the fact that Blazing Chrome was the work of mainly just two people is a prodigious feat. I think it may also be the first Brazilian developed game I’d ever played.

Random: I like to imagine the video game industry would be a much more culturally enriched/interesting field with more developers outside of Europe, North America, Canada, South Korea, and Japan making games.
Galvanized Gamer
PS: Really enjoyed watching these JoyMasher developer diaries. Such a modest and passionate team.

GC: We definitely agree with that last point. We still have a Gamescom interview with Chilean developer ACE Team to write up that we found very interesting.





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