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Disaster victim forensics tool secures backing of new universities InGAME R&D scheme



A training simulator that helps forensic dentists identify disaster victims from dental data is among the projects selected to receive funding under a new Scottish university-led scheme.

University of Dundee Master student Ranya Al Ghazi is developing the prototype digital tool which can be accessed remotely to save the expense for forensic odontologists of travelling to remote locations for training.

He has received an R&D voucher from the first round of the £11.5 million InGAME R&D scheme led by Abertay University in partnership with the Universities of Dundee and St Andrews.

The voucher can be used by games companies, businesses and non-profit organisations to pitch for blocks of academic expertise, resources and support.

The other projects to receive vouchers are:

• An educational game or interactive comic developed for Zero Waste Scotland to promote sustainable living

• A dark fantasy narrative game set in an alternative Edwardian Dundee by Hyper Luminal Games.

• An innovative membership model to scale-up Women in Games to improve gender diversity across the UK videogames industry with a pilot initiative to create an online community launched in Dundee.

• Auxworks, a pre-incorporation start-up that specialises in physics-based audio software and experiences for interactive entertainment

The InGAME project aims to promote innovative research, R&D support for the Dundee games industry cluster and innovation in the UK games industry. Applicants can now apply for the second round of funding until Friday February 21 via the InGAME website. InGAME is part of the Creative Industries Cluster Programme, funded by the Arts & Humanities Research Council and with funding from the Scottish Funding Council.

Project director Sean Taylor said: “I’m delighted that these five projects have been awarded funding and it’s really pleasing to see such a diverse range of collaborations getting underway.We had a fantastic response to the first round of our R&D Voucher Scheme and we are now actively encouraging both games studios and other businesses to make pitches for the next phase.”



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