The answer to that question is a bit complicated. Cyberpunk 2077 deserved to be heavily criticized for essentially being unplayable on PS4 and Xbox One at launch. While the game did run slightly better on PS5 and Xbox Series X as well as more powerful PCs (PC has long been the “preferred” platform for this game), even those versions of Cyberpunk 2077 suffered from glitches, crashes, and game-breaking bugs. From a purely technical perspective, it’s one of the worst video game launches ever. Cyberpunk 2077 was even removed from the PlayStation store shortly after its release and was only recently added back to that store with a warning regarding the state of the game.
Even those who were able to play Cyberpunk 2077 around the time of the game’s launch with relatively few issues were ultimately mixed regarding the quality of the overall experience. Many criticized Cyberpunk 2077 for its lack of features, lack of customization options, lack of freedom, and various half-baked mechanics and ideas. While it’s true that some expectations for Cyberpunk 2077 were based on features that were never meant to be in the game (or were removed during development), any rational person has to understand why so many people at that time felt like Cyberpunk 2077 was a step back from The Witcher 3 in terms of quality and quantity of content.
Despite all of those problems, though, many fans defended Cyberpunk 2077 for the game it was rather than the game it wasn’t. They praised its quests, its characters, its soundtrack, and the ways it basically served as the Deus Ex sequel we may never actually get. For the record, I enjoyed many aspects of Cyberpunk 2077 and even voted for it to be included on our list of the best games of 2020.
In a way, there is something lovely about the idea that we’re starting to see the narrative around Cyberpunk 2077 change a little bit. The game is incredible in ways that didn’t always get the love they deserved at the time of its release, and I’m thrilled to think that those who worked on it and are responsible for its best qualities are starting to get a little more love. The conversation about Cyberpunk 2077 always deserved to be deeper than “bugs,” and it’s exciting to think that we may be getting closer to the point where we’re able to have more interesting conversations about the things it does (and doesn’t) do well.
However, now is not the time to start having that conversation, and I can’t help but feel that those who are rushing to praise this game and change its front-facing review metrics have to be considered Cyberpunk 2077 apologists.
The fact of the matter is that Cyberpunk 2077 is nowhere close to where it needs to be from a technical perspective. While CD Projekt Red has released several updates and patches that have addressed some of the game’s most egregious bugs and glitches, the console versions of the game are nowhere near where they need to be. Even the PC version of the game (which these Steam reviews obviously refer to) still suffers from notable performance issues that are especially bad for those who can’t play the game on higher-end gaming desktops.