Kingdom Hearts 3
Kingdom Hearts 3‘s plot structure and writing may be simultaneously convoluted and predictable, but that gives it an excellent base and framework as a drinking game.
Chock full of nefarious plots, villainous speeches and lore dumps, the game gives players plenty of down time they could spend sipping on a hard drink or downing a few cans of their brew of choice.
Every mention of the realm of darkness, the importance of friendship, or of someone dwelling within Sora’s heart would warrant a drink, as would villainous monologues by the Thirteen Darknesses or a Disney villain.
Likewise, a drink could be taken for each boss defeated and world completed, especially since they’re spaced out enough to keep from overwhelming would-be players.
Heck, if players find they’re not drinking enough, they could start taking a drink for every plot point the game glosses over from its Disney source material. (This would however, be reserved for the braver players.)