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15 Superhero Games That Should Never Have Been Canceled


So why was it canceled? Well, according to those who worked on the project in the late ‘90s, X-Women got off to a rough start that it never really recovered from. A combination of technical shortcomings, studio drama, and Sega’s desire to start moving away from the 16-bit era pretty much doomed this game before it ever had a chance to become more than some vague ideas. 

Spider-Man 4 canceled video game

14. Spider-Man 4

Well, the name of this game should probably give you a hint as to why it was eventually canceled. It is, after all, hard to make a game based on Sam Raimi’s fourth Spider-Man movie when Sam Raimi’s fourth Spider-Man movie was, itself, eventually canceled

Interestingly, though, a working version of the Spider-Man 4 prototype was discovered on an old Nintendo Wii devkit in 2019. While it’s obviously not fair to judge a half-finished prototype too harshly, everything we’ve seen of this game suggests it would have been…pretty much just ok. It’s doubtful we missed out on anything better than a pretty good rental when this one was eventually canceled. 

Marvel Chaos gameplay

13. Marvel Chaos

I’ve actually heard conflicting reports about this game over the years, but most accounts of its development suggest Marvel Chaos was supposed to be a Marvel fighting game modeled after the Def Jam series. Needless to say, that idea had a lot of potential. 

That makes it all the more depressing that nearly every report about this game’s development agrees that it was canceled simply because it wasn’t very good. EA decided to cancel this project rather than invest more money in it, which ultimately led to EA Chicago’s closure and the end of EA and Marvel’s partnership (at least for a time). 

Superman 64 (PS1) gameplay

12. Superman 64 (PS1)

Apologies for the confusing title, but it’s pretty hard to talk about this game without eventually getting around to the fact that it was essentially supposed to be the PS1 port of the infamously bad Superman 64. However, because the PS1 couldn’t quite handle some of the free-roaming mechanics featured in the N64 game, this port was essentially redesigned by developer BlueSky Software to be its own thing. 



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