In theory, crowdfunded video games can be a beautiful thing. Unfortunately, reality does not always reflect that.
Spurred by a watershed moment in 2012, when beloved developer Tim Schafer went on crowdfunding website Kickstarter and asked the public to provide funds for him to make a point-and-click adventure game (a genre no publisher wanted to touch). When his meagre proposal of $400,000 exceeded 1 million dollars within 24 hours, it signified a whole new and exciting type of funding in the industry.
Suddenly everyone, from long-respected developers to ambitious greenhorns, jumped on crowdfunding web sites to speak directly to the public and get funding for their ‘passion project’. For a two year period, almost all of these projects received landmark funding campaigns.
Several years later though, the entire movement soured as several of these projects failed to deliver. On many occasions, the resulting game could vary from average, to broken, to terrible…or worse yet, resulted in no game at all.
At present, gamers have grown bitter and sceptical about the concept and for good reason; by directly investing money into a game project, they also get burnt when the concept falls apart. Here are some of the most baffling and tragic occasions when a crowdfunded project went south.